I've finished my asset package, but after reading the guidelines to submitting asset packages:
https://unity3d.com/asset-store/sell-assets/submission-guidelines
and asking the asset store team.
They say I could only use "primitive" things in unity in my asset package(I'm not sure what that means).
So does this mean I can't even use a skybox in my example scene(which the material is imported from one of the unity packages).
And then I opened a new project just to check which components come with unity without importing anything and then I found out that basic things like "CharacterMotor","FpsInputController", "Mouselook" and "CombineChildren" aren't included?
Does this mean that I need to write those things myself just to be able to include a demo scene in my asset package?
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