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Can I use Unity provided example scene assets as an example of my shader...

I'm almost finished implementing my shader package, but I need a somewhat detailed scene to make it look good. So my question is: Can I use the models/assets provided by unity in the example...

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Not enough interpolaters(with shader model 4.0)

I've been developing some shaders(well, actually a program that can modify shaders into what you see in the picture below) that could melt away some parts(in real-time) in the scene: ![alt text][1] The...

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Shader.SetGlobal for properties that materials already have

According to the unity script reference, the Shader.SetGlobal functions can only set properties that the material doesn't already have. Ex: if I had a material in the scene, and that material uses/used...

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Exactly what can I use in my asset package?

I've finished my asset package, but after reading the guidelines to submitting asset packages: https://unity3d.com/asset-store/sell-assets/submission-guidelines and asking the asset store team. They...

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Additive Surface Shader in Unity 5

I just upgraded from Unity 4 to Unity 5, and it seems a lot of shaders are behaving differently. It seems that in Unity 5, all my transparent shaders are not blending correctly. I KNOW! I have read the...

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LayerMask.NameToLayer is not allowed

This has been a really long project, I started out in unity 3 and upgraded through 4 and now 5. This is one of the most strange things that I have encountered so far. Basically when upgrading from...

View Article

Can I use Unity provided example scene assets as an example of my shader...

I'm almost finished implementing my shader package, but I need a somewhat detailed scene to make it look good. So my question is: Can I use the models/assets provided by unity in the example...

View Article

Not enough interpolaters(with shader model 4.0)

I've been developing some shaders(well, actually a program that can modify shaders into what you see in the picture below) that could melt away some parts(in real-time) in the scene: ![alt text][1] The...

View Article


Shader.SetGlobal for properties that materials already have

According to the unity script reference, the Shader.SetGlobal functions can only set properties that the material doesn't already have. Ex: if I had a material in the scene, and that material uses/used...

View Article


Exactly what can I use in my asset package?

I've finished my asset package, but after reading the guidelines to submitting asset packages: https://unity3d.com/asset-store/sell-assets/submission-guidelines and asking the asset store team. They...

View Article

Additive Surface Shader in Unity 5

I just upgraded from Unity 4 to Unity 5, and it seems a lot of shaders are behaving differently. It seems that in Unity 5, all my transparent shaders are not blending correctly. I KNOW! I have read the...

View Article

LayerMask.NameToLayer is not allowed

This has been a really long project, I started out in unity 3 and upgraded through 4 and now 5. This is one of the most strange things that I have encountered so far. Basically when upgrading from...

View Article

Can I use Unity provided example scene assets as an example of my shader...

I'm almost finished implementing my shader package, but I need a somewhat detailed scene to make it look good. So my question is: Can I use the models/assets provided by unity in the example...

View Article


Not enough interpolaters(with shader model 4.0)

I've been developing some shaders(well, actually a program that can modify shaders into what you see in the picture below) that could melt away some parts(in real-time) in the scene: ![alt text][1] The...

View Article

Shader.SetGlobal for properties that materials already have

According to the unity script reference, the Shader.SetGlobal functions can only set properties that the material doesn't already have. Ex: if I had a material in the scene, and that material uses/used...

View Article


Exactly what can I use in my asset package?

I've finished my asset package, but after reading the guidelines to submitting asset packages: https://unity3d.com/asset-store/sell-assets/submission-guidelines and asking the asset store team. They...

View Article

Additive Surface Shader in Unity 5

I just upgraded from Unity 4 to Unity 5, and it seems a lot of shaders are behaving differently. It seems that in Unity 5, all my transparent shaders are not blending correctly. I KNOW! I have read the...

View Article


LayerMask.NameToLayer is not allowed

This has been a really long project, I started out in unity 3 and upgraded through 4 and now 5. This is one of the most strange things that I have encountered so far. Basically when upgrading from...

View Article
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Browse latest View live




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